Close

Menu

  • Home
  • Author
  • Github
  • Subscribe
Home Menu

GLSL

Posts: 1
Page 1 of 1

Intro to 2D signed distance functions and drawing touch controls with the GPU

Brian Floersch on GLSL, iOS | 25 Oct 2019

A signed distance function is a function that represents a shape that takes a point as an input and returns the shortest distance to that shape. The sign of the output value determines if the point exists inside the shape or not…

Page 1 of 1

© 2023